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Arma 3 ravage mission victory conditions
Arma 3 ravage mission victory conditions









To get resources in KP Liberation, you can either manually fill a truck with resources found on an objective and drive it all the way back to the FOB, or use a factory, build a storage area, move or make resources into that storage with an production settings UI, organize supply lines as the commander, and move them to each FOB, whose resources are stored separately. What this means for the guide is that any mention of "guerillas," "insurgents," or "irregulars" should be replaced with "CSAT Infantry." It also means that resources don't really materialize from nothing after you capture a point, instead being replaced with a time-consuming pain in the ass system. From what I can tell, the KP version overhauled the resource system into an annoying waste of time, added a civilian reputation system, and separates irregular guerillas into their own faction that can pester both other sides. The most popular versions nowadays seem to be a modification by a group called Killah Potatoes (KP), or a derivative of that version. Most non-resource elements are still accurate, however. Resources in particular are outdated, as this was written before supply lines, storage, and civilian reputation were part of Liberation. Newer updates and modifications may cause inaccuracies in certain areas and some mechanics may be left out, so keep that in mind. This guide was written years ago referencing older versions of Liberation.











Arma 3 ravage mission victory conditions